So Zoe suggested I look up some retro games or some RPGs so I took this advice and put both together.
Next blog post (once I play the game a bit more.) will have both of those elements, so far it's a good game, the controls can be a bit clunky at times but nothing too bad.
Feel free to guess what it is, it came out in 1996, not super retro, but fairly old none the less.
Friday, February 11, 2011
Monday, February 7, 2011
Team fortress part 2: game modes
Hurrggghhh, I've been meaning to do this second part for a while but I was sick and didn't feel like it then I went over to my girlfriends house for a while, so I'll take the time to do it now.
Now that you know about all the classes in the game and what they do and stuff, I'd like to talk about the game modes available.
Now when it comes to FPS you think well deathmatch right, you and your team just shoot the other team and keep respawning until the one team has the most points at the end of a timer or something, well TF2 doesn't have that game mode, something like it but not quite the same.
Anyhow, the first game mode is control point
Picture above is said control point, it goes like this for just about every control point map availabe, red teamis defense, and blue team is offense. there are several maps for this game mode, each one a little different, one is dustbowl in which you cap two points per round, and there are three rounds, and you can only cap the second point after the first one is capped, so be prepared for lots and lots of pushing.
Another map does it slightly different, gravel pit for instance takes two unlock points in either direction and one lock point in the middle, the blue team needs to capture both points A and B before C can be captured, these matches are eaither very very long, or incredibly short, no inbetween time.
Second game mode to TF2 is CTF but instead of a flag it's intellegence
Each team has a briefcase with the intellegence in their respective base, and the team goes and tries to steal the brief case from their base and bring it back to thiers, simple standard gameplay shenanigans, nothing to special, but fun, the maps as always mix up gameplay.
Third gamemode is payload
In king of the hill there is one neutral control point in the center of the map, both teams go at it to cap it longest, once the point is capped it belongs to the respective teama nd a timer starts to go down, once the timer is finished, said team wins, pretty easy. and once again the maps are what mix it up
That's all for the second part of TF2, there's probably alot more I could say about this game such as unlockable weapons and stuff, but that will be for future blog posts.
TF2 is done for now what to do nexxtttt?
Now that you know about all the classes in the game and what they do and stuff, I'd like to talk about the game modes available.
Now when it comes to FPS you think well deathmatch right, you and your team just shoot the other team and keep respawning until the one team has the most points at the end of a timer or something, well TF2 doesn't have that game mode, something like it but not quite the same.
Anyhow, the first game mode is control point
Picture above is said control point, it goes like this for just about every control point map availabe, red teamis defense, and blue team is offense. there are several maps for this game mode, each one a little different, one is dustbowl in which you cap two points per round, and there are three rounds, and you can only cap the second point after the first one is capped, so be prepared for lots and lots of pushing.
Another map does it slightly different, gravel pit for instance takes two unlock points in either direction and one lock point in the middle, the blue team needs to capture both points A and B before C can be captured, these matches are eaither very very long, or incredibly short, no inbetween time.
Second game mode to TF2 is CTF but instead of a flag it's intellegence
Each team has a briefcase with the intellegence in their respective base, and the team goes and tries to steal the brief case from their base and bring it back to thiers, simple standard gameplay shenanigans, nothing to special, but fun, the maps as always mix up gameplay.
Third gamemode is payload
Payload can be done in two ways, one team will have a bomb, on a track, as if the picture didn't give that away.
Anyway that said team must be near the payload (bomb) in order for it to move along the track, while to opposing team tries to prevent you from doing so. every now and then there is a check point along the bomb track pushing the opposing team back, and sometimes giving the pushing teama new place to spawn,usually closer to the bomb. Until you reach the final point where a giant hole is found and you drop the bomb in and everyone dies, the end.
The second way you can play this is payload race, these maps have two bombs, one for each team, and the bombs are often next to eachother, the objective is to get your bomb into the other teamsbase first, kinda mixes it up though, making both teams place offence and defense at the same time.
The third game mode is arena, kind like deathmatch, but not really, you get a select amount fo people per team, and there are no resupply lockers, meaning you can't go back into spawn to heal up and when you die you stay dead, doubly meaning to be careful, but there is a control point in the center of the map, you can win by either waiting til the centeral point is unlocked after a short period of time and capping it, or by killing the eintire enemy team off, either one is good.
The last game mode is King of the hill
In king of the hill there is one neutral control point in the center of the map, both teams go at it to cap it longest, once the point is capped it belongs to the respective teama nd a timer starts to go down, once the timer is finished, said team wins, pretty easy. and once again the maps are what mix it up
That's all for the second part of TF2, there's probably alot more I could say about this game such as unlockable weapons and stuff, but that will be for future blog posts.
TF2 is done for now what to do nexxtttt?
Monday, January 31, 2011
Team Fortress 2 part 1: Classes
Team and class based FPS, pretty good stuff let me tell you.
Standard FPS shooter deal you have a set of weapons and it's your job to kill some other team fools, the thing that mixes it up though is the class selection; each class has thier own set of different weapons and unique abilites that makes it so worth while and they're put into 3 different catergories, since that is my favorite aspect of the game I'll talk about that first, I'll go through each class individually listing strengths and weaknesses and whatnot.
First off: Damage
Standard FPS shooter deal you have a set of weapons and it's your job to kill some other team fools, the thing that mixes it up though is the class selection; each class has thier own set of different weapons and unique abilites that makes it so worth while and they're put into 3 different catergories, since that is my favorite aspect of the game I'll talk about that first, I'll go through each class individually listing strengths and weaknesses and whatnot.
First off: Damage
The Scout
The scout is your standard twitch based speedy class.
The scout is the fastest class in the game moving on average 30% faster than most other classes, sometimes more depending on the class. And he also has the ability to double jump, meaning this is your class to get to hard to reach places quickly as a bonus he caps controls points twice as fast as other classes. As a drawback he also has the one of lowest health of all the classes in the game at a mere 125.
His vanilla equipment is a scattergun (short range, loooads of damage) about two point blank shots from this gun is enough to cap any class just have to be quick enough, you've got six shots per clip, so be sure to reload constantly or you're going to end up out of ammo in your gun and dead as shit.
His secondary is your standard pistol, for heckling enemeys at a longer range or finishing them off if they get away from your scattergun, holds 12 round per clip and does a low damage but can be very useful for some situations, like destroying an unprotected sentry (you'll see later on what I mean, if you don't play that is.)
And finally his melee weapon; a baseball bat.
The bat does slightly less damage than all other melee weapons but you swing it considerably faster than any other class swings thier melee weapon, it's good if your up close and out of ammo, or just feel being a douche and killing someone with a bat.
Next up
The Soldier
The soldier is your standard high damage meaty character, he's a bit slower than other classes but makes up for that by having 200 health, meaning he can dish out and take plenty of damage.
The Soldiers main weapon is a rocket launcher, yeah his main weapon, awesome.
As you would imagine it does a lot of damage and it has a splash radius, meaning you can damage more than one enemy at a time with it, it only has 4 shots per clip before you need to reload, so reloading after every two shots isn't uncommon, a special ability the soldier can utilize with this weapon is a rocket jump, sacrificing some of his health he can jump and shoot a rocket at his feet to propel himself to great heights for some good ol' shock and awe.
Soldiers secondary is a normal shotgun, holds 6 shots, much weaker than the scouts scatter gun, but is a good secondary for finishing off enemys, or preserving rocket ammo.
The soldiers melee is a trench shovel, nothing special, standard attack speed and damage.
Last off the Damage catergory is:
The Pyro
The Pyro is the last of the damage catergory classes having 175 health and a decent damage output makes him something to worry about. As you would imagine he sets people on fire, pretty standard. few things are more satisfying than killing someone with fire.
The main weapon he uses is a homemade flamethrower (seriously look at that thing, propane tank and a jimmyrigged gas-pump and some other crazy shit, take that to the science faire, yo.) sporting 200 amoo count, no reloading, so use it wisely. The flame thrower sets people on fire which does a small amount of damge over time, the fire can be dispelled if the enemy jumps into water or heals up sufficently enough to outlast the afterburn, but it's easy to get caught right in the middle of a direct flame and watch your health drop to nothing in a few seconds, good shit.
It's alt-fire produces a compressed blast of air, which can push enemys away from you or even push back projectiles, like rockets and grenades.
Pyros secondary is a shotgun, see soldier.
Pyros melee weapon is a fire axe (oh the irony) but this weapon gets little use due to the flamethrower being an upclose and personal weapon already, but it's nice for humiliation purposes.
next catergory is defence is
First in our line up of defence is
Demoman
The Demoman is a versatile class, you don't have to use him for defence, but he is very well suited to it.
The Demoman has 175 health so he can take a decent beating and keep on going, donside is, he's not a direct fighter persay.
The demoman's main weapon weapon is a grenade launcher with a rotating cylinder that holds four grenades, so you've got four high damage grenades perclip, each grenade bounces around a few times then explodes when fired, unless ofcourse it hits an enemy player then it explodes on contact, also the grenades do the single higest damge of any weapon, use them wisely.
The Demo's secondary is a sticky grenade launcher, this gun is something to be feared, a total of 8 high damage sticky grenades per clip, once shot these grenades stick to whatever surface they hit first, except a person, and can be detonated with the alt fire at any time, 8 sticky grenades all around when detonated is waaaayyy more than enoguh to kill any class instantly, Demoman can hold positions like no other.
The demoman's melee is a bottle of scrumpy (booze) it's same stats as most other melee weapons but upon a critical hit the bottle breaks, purely visual but it's the little things that are nice.
second for Defense is the trademark character of TF2
The Heavy
The Heavy is undoubtedly the most dangerous up front class in the game, his minigun will tear you to shreds in seconds and you can hit him all you want, he's got 300 health, and can absorb alotta damage. Aka meat shield.
The Heavy's main weapon is his Minigun, holds 200 bullets each one hurts, alot the heavy can rev up his gun so he can start shooting right away rather than waiting for to spin up right as he sees an enemy, it slows him down quite a bit, reducing him to a snail's paceconsidering he's already the slowest class in the game, which doesn't matter a whole lot becasue anything that turns the corner and runs into him while he's revved up is dead.
The heavy's second dary is a shotgun (see all other classes that have this) it is funny though becasue it's absolutely tiny in his giant bear hands, he pumps with gun with his thumb and forefinger.
The heavy's melee weapon are his fists, nothing special, cept you can alternate fists with coresponding mouse clicks.
Finally in the defence catergory is the engineer, one of the most interesting classes in the game in my opinion.
The Engineer
At first glance the engineer seems kinda lame, 125 a shotgun (haven't seen that before) a pistol (that too, cept you have 200 round of ammo for that fucker, no kidding, 200 rounds, that is alot.) and a wrench for melee, fun times, but wait what is this, there is more?
oh yes, the engineer can build sentry turrets among other things.
These sentries stay in one place buy you can move them around if you want later on, and auto-target anything that gets close to it, you can only have one at a time but it's all you'll need, a level 1 sentry is a hig calibur gun that is semi-automatic, it can do alot of damge but should be upgraded asap, the engineer can upgrade his stuff with metal, via smacking it with his wrench, metal is collected from fallen weapons and ammo crates.
A level two sentry upgrades to two miniguns, more damage and now it's fully automatic, this thing'll screw you up real fast, but wait there's more, a level three sentry adds a rocket launcher that shoots four rockets at one, on shot from that will kill any class, ultimate defence yo.
The Engineer can also build a dispenser which will restore health and ammo to team mates, the rate it restores health and ammo goes with upgrade level, it will also produce metal for the engineer to use.
The third thing an Engineer can build is a teleport, you build an entrance your team mates stand on this bad boy, and where ever you put the exit they'll pop out of, the level determines how fast it charges inbetween teleports. Good for getting slow team mates to the front line quickly.
One last class section remaining, support, these are the backbone of any good team; so read on.
The first of the support classes is
The Medic
The Medic isn't really a damage based class, clearly sporting 150 health he's kind unique in that way. The medic also regenerates 3 health per second when damaged.
His main weapon is a gun that shoots syringes, they don't do much damage and they arc down pretty fast but they shoot really pretty damn fast.
His secondary is the medigun it shoots this lasery stream whenever it's aimed at a team-mate and heals them fairly quickly and reachers around corners, leaving you out of harms way, also this "gun" can overheal teammates for %150 of the normal health, which slowly fades over time. but the best part of this gun is when you've done enough healing, and the little bar on the lower right hand corner is full, you can use it one a team mate to give them 8 seconds of garunteed invincibility, this is often nessacary to rush points and destroy large groups of enemies.
The medics melee weapon is a bonesaw, it crits slighty more often than other melee weapons supposedly, but is otherwise nothing special.
Second up in support is
The Sniper
The sniper is exactly what you think, a sniper. he has low health at only 125 and moves at a normal pace, but instant kills are his forte.
The sniper's main weapon is ofcourse a sniper rifle, but the interesting thing about it is, the longer you're looking through the scope the more damage your shot is going to do, it only takes a few second for it to reach maximum charge, you'll be sniping in no time, and of course, a headshot with full charge is pretty much a garunteed kill, be sure to aim real good.
The Snipers secondary is a SMG, it's fairly weak and has a low ammo count and piss poor range, but it's good to use when you have no sniper ammo left or the enemy is too clsoe to snipe.
The snipers melee is a kukri, it's like a machaete but cooler, not much special.
And last but not least is
Le Spy
The spy is by far the most interesting class in the game, he's got tonsof sneaky tricks to make you so dead so fast, he's only got 125 health and moves normal, but what could make him so special?
The spy's main weapon is a revolver, 6 shots and decent damage, and he reloads it like it's his job in life, you won't use this a whole lot but it's good for retreating.
The spy's secondary is a sapper, you can place it on an enemy building (Sentry, teleport, dispenser) and it will disable it and eventually destroy it, unless the engineer whacks it with his wrench enough.
The spys melee weapon is your best friend, a butterfly knife, it doesn't do much damage and is kinda slow, but if you're behind the enemy you perform a backstab, which kills them instantly, no matter what (save for if they are ubercharged and invunerable.) you must be sneaky to use it, but slow enemys are easy targets.
The spy at any time may turn invisible for 9 seconds by right clicking and bringing up his fancy cloaking watch, this turn him completely invisible, he can only be seen if an enemy bumps into him or his cloack runs out, fortunately you can refill the cloak meter by picking up fallen weapons and ammo boxes which can be vital. turning invisible is grand and all but it's nothing unless the enemy thinks you're on their team,
check this crazy shit
The spy can disguise himself as an class at anytime, it will randomly choose which person you are disgused as, but the enemy team sees you as that person, you can switch weapons and pretend to realod your false weapon while disguised, and it is only cancelled upon attacking, disguising creates a big plume of smoke when you do it, so be sure to be hidden, but with cloaking and invisibilty, you can easily get behind enemy lines and backstab some fools before they know what happened.
There is alooottt more to this game but that'll be in a follow up blog post, most likely tomorrow, for now enjoy the classes of TF2.
Sunday, January 30, 2011
Derp derp
Been a while since I've posted in my blog, I'll probably being doing that tomorrow
But in the mean time feel free to add me on Steam if you like, look for Whisket
But in the mean time feel free to add me on Steam if you like, look for Whisket
Monday, January 24, 2011
S.T.A.L.K.E.R
One of my favorite gaming series that I recently stumbled upon is this Ukrainian beauty known as S.T.A.L.K.E.R
Scavenger
Trespasser
Adventurer
Loner
Killer
Explorer
Robber
Check out that sweet acronym, yeah that's what it really stands for, pretty deep yo.
But true, you pretty much do all of those things in the game world constantly, survive the harsh wastelands near Chernobyl, and the town Pripyat and just deal with that whole nasty area.
Scary thing is it's loosely based on real events.
The disaster occurred on 26 April 1986, reactor number 4 in the Chernobyl Nuclear power plant in Ukraine
which was near the Town of Pripyat which was a little town for all the factory workers families to live happily and do there business, up untill shit went down and the entire town had to be evacuated, literally an entire city.
Deserted as fuck
So with all this shit going down nobody is allowed back in the fence it off real quick like and declared it a Zone of Alienation, after a couple of years some people get interested in the place and want to go back in and check out a frozen in time town, and the best way to do that is hire the use of a guide who can get in and out and has the right equipment (Geiger counter, night vision goggles, etc.) and the right survival skills, these people are commonly known as Stalkers.
There was a book or two and even a film adapdation loosely based off of one of these books and stalking and stuff, a bit overdramatized, but cool none-the-less.
Now that the history lesson is over you known what this game is up too, you are a stalker, basically trying to survive inside the zone of alienation, you kill mutants, you look for food, you do jobs for other stalkers, and see some crazy shit along the way.
Like this, pretty damn terrifying.
In the above picture is a regular occurance in-game, it's called a blowout and is pretty damn scary, you'll be minding your own business raiding a small abandonded building, then all of a sudden you'll be given an update that you need to find shelter now.
Becasue if you don't the above picture is what's going to happen to you, a little map marker pops up, you better get inside of it real lickety split or your world is going to become a nuclear hellish nightmare. (Aka game over)
There's all kinds of interesting things to see and do in this game, lots of weapon customization if you're playing call of pripyat, and tons and tons of treasure hunting to do, it runs for $30 on steam and in my opinion is well worth it, if you own any other stalker games then you get a nice discount on it.
Check it out sometime, it's worth it for some spooky stuff and that great isolating feeling we all yearn for...
While being chased by this.
Sunday, January 23, 2011
Audiosurf
Two of my favorite things in one; Music and video games, when combining this you get a few things, Rockband, Guitar Hero or
Basically how the game works is it takes whatever song you want to play that you have on your computer (Via Zune, iTunes, whatever media holder you have) and generates a track for you to "surf" more or less and you can play it on beginner, intermediate or pro, and depending on which mode depends on how many grey blocks (ones you should avoid) and how many color blocks (good blocks) there are.
And there are different characters for each mode, one consitant character is mono. Mono allows for only one color to appear (the color fluxtuates depending on how fast the song is going) and allows for a relaxing smooth ride to your music, just get block, avoid greys and win. other game characters include pointman, which allows you to pick up a block and move it anywhere on your grid to rack up mucho points, think block breakeresqu games. There's alot to see here for such a simple game, amazing visuals and eye candy while you listen to music, check it out on steam sometime for only $9.99, or try the demo to see if it's your cup of tea.
Audiosurf
Audiosurf is an indie game developed by Dylan Fitterer, not entierly sure who this guy is but kudos to him for making something so rad.
Basically how the game works is it takes whatever song you want to play that you have on your computer (Via Zune, iTunes, whatever media holder you have) and generates a track for you to "surf" more or less and you can play it on beginner, intermediate or pro, and depending on which mode depends on how many grey blocks (ones you should avoid) and how many color blocks (good blocks) there are.
And there are different characters for each mode, one consitant character is mono. Mono allows for only one color to appear (the color fluxtuates depending on how fast the song is going) and allows for a relaxing smooth ride to your music, just get block, avoid greys and win. other game characters include pointman, which allows you to pick up a block and move it anywhere on your grid to rack up mucho points, think block breakeresqu games. There's alot to see here for such a simple game, amazing visuals and eye candy while you listen to music, check it out on steam sometime for only $9.99, or try the demo to see if it's your cup of tea.
Friday, January 21, 2011
How about this...
Instead of making this a blog about stuff no one will care about, I've decided to make it more about video games which most people care about.
I'll talk about them, kind of review more or less I suppose and just see if anyone can dig what I'm up too.
I'll talk about them, kind of review more or less I suppose and just see if anyone can dig what I'm up too.
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