So Zoe suggested I look up some retro games or some RPGs so I took this advice and put both together.
Next blog post (once I play the game a bit more.) will have both of those elements, so far it's a good game, the controls can be a bit clunky at times but nothing too bad.
Feel free to guess what it is, it came out in 1996, not super retro, but fairly old none the less.
Friday, February 11, 2011
Monday, February 7, 2011
Team fortress part 2: game modes
Hurrggghhh, I've been meaning to do this second part for a while but I was sick and didn't feel like it then I went over to my girlfriends house for a while, so I'll take the time to do it now.
Now that you know about all the classes in the game and what they do and stuff, I'd like to talk about the game modes available.
Now when it comes to FPS you think well deathmatch right, you and your team just shoot the other team and keep respawning until the one team has the most points at the end of a timer or something, well TF2 doesn't have that game mode, something like it but not quite the same.
Anyhow, the first game mode is control point
Picture above is said control point, it goes like this for just about every control point map availabe, red teamis defense, and blue team is offense. there are several maps for this game mode, each one a little different, one is dustbowl in which you cap two points per round, and there are three rounds, and you can only cap the second point after the first one is capped, so be prepared for lots and lots of pushing.
Another map does it slightly different, gravel pit for instance takes two unlock points in either direction and one lock point in the middle, the blue team needs to capture both points A and B before C can be captured, these matches are eaither very very long, or incredibly short, no inbetween time.
Second game mode to TF2 is CTF but instead of a flag it's intellegence
Each team has a briefcase with the intellegence in their respective base, and the team goes and tries to steal the brief case from their base and bring it back to thiers, simple standard gameplay shenanigans, nothing to special, but fun, the maps as always mix up gameplay.
Third gamemode is payload
In king of the hill there is one neutral control point in the center of the map, both teams go at it to cap it longest, once the point is capped it belongs to the respective teama nd a timer starts to go down, once the timer is finished, said team wins, pretty easy. and once again the maps are what mix it up
That's all for the second part of TF2, there's probably alot more I could say about this game such as unlockable weapons and stuff, but that will be for future blog posts.
TF2 is done for now what to do nexxtttt?
Now that you know about all the classes in the game and what they do and stuff, I'd like to talk about the game modes available.
Now when it comes to FPS you think well deathmatch right, you and your team just shoot the other team and keep respawning until the one team has the most points at the end of a timer or something, well TF2 doesn't have that game mode, something like it but not quite the same.
Anyhow, the first game mode is control point
Picture above is said control point, it goes like this for just about every control point map availabe, red teamis defense, and blue team is offense. there are several maps for this game mode, each one a little different, one is dustbowl in which you cap two points per round, and there are three rounds, and you can only cap the second point after the first one is capped, so be prepared for lots and lots of pushing.
Another map does it slightly different, gravel pit for instance takes two unlock points in either direction and one lock point in the middle, the blue team needs to capture both points A and B before C can be captured, these matches are eaither very very long, or incredibly short, no inbetween time.
Second game mode to TF2 is CTF but instead of a flag it's intellegence
Each team has a briefcase with the intellegence in their respective base, and the team goes and tries to steal the brief case from their base and bring it back to thiers, simple standard gameplay shenanigans, nothing to special, but fun, the maps as always mix up gameplay.
Third gamemode is payload
Payload can be done in two ways, one team will have a bomb, on a track, as if the picture didn't give that away.
Anyway that said team must be near the payload (bomb) in order for it to move along the track, while to opposing team tries to prevent you from doing so. every now and then there is a check point along the bomb track pushing the opposing team back, and sometimes giving the pushing teama new place to spawn,usually closer to the bomb. Until you reach the final point where a giant hole is found and you drop the bomb in and everyone dies, the end.
The second way you can play this is payload race, these maps have two bombs, one for each team, and the bombs are often next to eachother, the objective is to get your bomb into the other teamsbase first, kinda mixes it up though, making both teams place offence and defense at the same time.
The third game mode is arena, kind like deathmatch, but not really, you get a select amount fo people per team, and there are no resupply lockers, meaning you can't go back into spawn to heal up and when you die you stay dead, doubly meaning to be careful, but there is a control point in the center of the map, you can win by either waiting til the centeral point is unlocked after a short period of time and capping it, or by killing the eintire enemy team off, either one is good.
The last game mode is King of the hill
In king of the hill there is one neutral control point in the center of the map, both teams go at it to cap it longest, once the point is capped it belongs to the respective teama nd a timer starts to go down, once the timer is finished, said team wins, pretty easy. and once again the maps are what mix it up
That's all for the second part of TF2, there's probably alot more I could say about this game such as unlockable weapons and stuff, but that will be for future blog posts.
TF2 is done for now what to do nexxtttt?
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